Re: Is there a good way to handle multiple enemies who can effect each oth
I think much of the reason that I wanted to use Rust is because how nice it could be to work with. I made a little network thing where you tell it what kind of data you want, it uses serde_bincode to send and receive data, then you just iterate over all your connections every game loop to see if there's anything new.
I think the thing that bothers me about Python is the huge amount of junk that can get dragged along with your games like NumPy and WX. Some PyInstaller games are over 100 MB uncompressed and take 10+ seconds to start on my machine. Sound RTS is slow for me once you start cramming a hundred units on the map as well.
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