Re: where realism and unrealism cross the lines

@14, I definitely hear that loud and clear. And I gotta say I'm also in that camp. And maybe that's why, in terms of modern games even though I can't play them, I enjoy the Yakuza franchise so much. The story and everything is set, and even the side quests that are kind of more slice of life substories apart from the main drama of the Japanese underworld, the scenarios are so laughable but so well written one can't help but enjoy them. IS the writing and dialogue for the main story also movie quality? You bet it is. A famous Japanese novelist was actually on board to write some of the stories for the games. And they also tickle your mind and make you think about certain issues. But the way they're presented, while also high quality and with hours of cutscenes, still doesn't have that theatre and movie feel that western games have. The same could be said of games like 13 Sentinels or any other big title from Japan. I'm definitely not the type of gamer who wants to play through a movie, either. And gamelike is a good word! I also think the example of the way brutalities were in MK 3 is a good one, because unfortunately, rather than funny or spectacular, I get the feeling most people would now simply call them unrealistic and dumb. I think what gamers want will always be a little of both, and there wil always be people in each camp. smile

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