Re: SoundRTS 1.2 alfa 9 released

hmm where is the official thread for talk about soundrts?
why we don't use this topic as official thread? For talk about new updates, errors, and suggestions.
And keep the crazymod thread only for talk about the things directly related with the mod.


@keyIsFull
hi, in alpha 9 you implemented a change that announces to all palyers in a game when they choose their race. I think you should change it to a gnneric
message that doesn't mention what race they chose, such as playername's race is selected. When playing  the crazy mod, knowing the race of your opponents
before hand takes a lot of the fun away from playing, because not knowing what race is what puts everyone at a strategic disadvantage.

hmmm in most of rts games (starcraft, warcraft, age of empires), in the pre-game's room all of players can see the race and allies of other.
The unique method to hide for others your chosen race, is simply select random.< /p>

@soundmud:

Instead of using a separated keys  for chat and console, why you don't use directly the console for chat?

In the console,, for insert a command key, use some prefix symbol (/) and all messages that don't have a / in the start, are chat messages.
And, in the games creation screen, put a checkbox to allow or ban cheats.
about shortcuts...

currently, how the game decides which spell active if two have the same shortcut key?
For example, if you have in a group some priests and mages, an you press alt +a next r, what spell is selected? recall or resurrection?

And another interesting topic is that... if you have in a group 5 mages, and you select the meteors spell, all mages cast the spell. But, I think that is better that if you have some mages selected and you cast an spell, if possible one mage only cast the spell. And if you cast the spell repeatedly the others mage start to call it.
Currently in starcr aft 2, I remember that the casteables spells work like that.

tongue

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