Re: Confusion with low-level audio libraries

No, it's not that.  If you want to learn a native systems language it's probably where you want to go, and one of the positive things people say about it is "I came from Python and".  But it's really different.  There are a lot of constraints.

For instance, no garbage collector.  Stuff at the Rust/C/C++ level typically can't afford one.  This actually includes Synthizer, because a 1ms or 2ms freeze at the wrong time is super bad.  Mind you if whatever you're doing *can* afford one, it's a good sign you should not use the native-level languages.

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Dragonlee via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector

Reply via email to