Re: Earwax

@154
Honestly, most of your post is going right over my head haha. I'm sure this is more to do with the fact that I don't know much about board games, rather than your explanation.

So I'll remove the call to populate in __attrs_post_init__, sinc ethat would seem to be stupid.

Secondly, if I were writing Monopoly, I'd create the state first, because your properties, and jail ETC never move. I've honestly never thought about board games where the board expands as you move.

I'm happy for you to submit whatever changes (or even a new class) you think are necessary to make Earwax do what you want. It's probably pointless asking me to do it because I just don't understand enough about what you want, and I've got loads of other bits going on, namely additions I want to make to the story builder, and the map editor, as well as starting work on a game I've been meaning to do myself.

Finally, are you sure you need to move tiles? That seems like a really odd thing to do... I mean, when I say board games, I'm thinking Monopoly, scrabble, ches. I can't think of a single use case where one would need to change anything about a given tile, apart from the data it contains.

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