Re: Muds based on mainstream games

@Bookrage, Waddle don't? that's funny.
I amusingly enough made a reploid character called Tao, given the amount of characters in the Mega man x series who are named after Greek letters.


I found that even in areas I didn't recognise, like the earthbound ones, I found mechanics I liked, like the question mark blocks, however there just wasn't a clear indicator of showing what in the games was actually unique and where to go, so I wound up playing four or so levels of basic monster fighting, with no real abilities to speak of to distinguish things, and even the newbie quests like the community service one seeming impossible.

it's a shame, since the introduction with the nes and super punchout was absolutely fantastic, and I suspect if there is more to do than walk around, typing "kill monster, then using generic practices," this is one I'd enjoy.

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