Re: Earwax

For all those interested in an input-sensitive action menu, I've just implemented it.

If you get the latest code, and try the examples, their action menus should be context aware now. There's an option at the bottom to show all triggers, otherwise you just get triggers for your current input source.

Import sources are:

Keyboard: keyboard and mouse.

Controller: Anything on a games controller, namely buttons and hats.

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector

Reply via email to