Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

Having two different currencies is actually common enough in RPGs where it's almost a trope.
Depending on how you'd want to handle the switch between currencies, Sable might be able to do it.
Again, I'm not a programmer, but it a simple function could be added that could change the name of the currency from dollors to gold and reset the amount to 0.
Maybe in Sable version 2 we could have duel currencies?
You'd also need to add a choice within Sable to tell it what currency to award after battle.
This would either have to be done at the enemy and NPC level, or via a toggle in the project options throu some kind of event trigger.
Again, this opens up a can of wirms that Paul really doesn't need to deal with right now based on his previous posts.
Crimson Eclipse doesn't seem to need it, so this would have to be a late edition to Sable, or put in the plan/consideration documents for generation 2.
A function already exists within event triggers to award money, so I can't see why adding a function to reset the value to 0 would be to hard.
Renaming currency is easy enough. We can already do that, so adding it to an event trigger should be relatively easy.
If that could be done, all you'd need to do is set a single-use trigger on the tile where the party first enters arcadia that would do these two things, and boom!
You no longer have dollors.
The only problem I could see with this solution is if the party returns to the real world in a controllable state where they'd need to use dollors.
Later!

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