Re: Suggestions for Wayfar 1444 relaunch welcome

So... The codebase is pretty archaic, and virtual exits didn't occur to them at that time. Every exit is an object, so 2 rooms with one linking exit is 4 objects. That makes up a significant chunk of it. Then there are various NPCs and monsters. Then there are all the players and their vehicles and containers and etc. Most containers can be virtualized IIRC, but I think unique items are unable to be. Other than that I'm not sure, there are probably a load of objects that could be cleaned up but aren't because people are too lazy to look through 300-400k lines of code and figure out where something isn't getting cleaned up properly etc.

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