Re: Sable - A code free tool for creating RPG's (New 1.4 change log added)

That does make sense Paul. Even money freely given to a project can put unnecessary pressure on a developer. But I like the idea of being able to buy the soundtrack separately someday. The tracks I've heard on your Youtube are pretty damn catchy. One thing I'd love to see added to Sable, although it might be better suited to a later version, would be the ability to have enemies telegraph their attacks by their stance. This is something that was featured quite extensively in the Lunar games for PlayStation. You could tell what an enemy was going to do in the next round by their stance at the end of the current one. So if an enemy was acting more aggressively you could be sure they were going to use a more powerful attack on you. Obviously the game would still select randomly from the enemy's list of possible attacks, but each would be tied to a particular stance. So you might have a battle with a Mage type character and the game might have him raise his staff toward the sky and energy gathering at its tip. That would mean he was going to use a more powerful attack, so you could decide in advance how you might handle it.

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