Re: grave of redemption: concept demo

I have experienced 2 horrifying runtime errors so far. Jump to headings to see both of them.

the first

I was in combat against the rat colony and I went to use head jab:

Call stack size: 19

Function: void headJab::doIt(character@, character@)

Function: void skillMenu(character@)

Function: void battleMenu()

Function: void enterCombat(party@)

Function: void party::checkEncounter()

Function: void party::move(int, int)

Function: void mainLoop()

Function: void init()

Function: void playgame()

Function: void titlemenu(bool = true)

Function: void enterCombat(party@)

Function: void time_pass()

Function: void party::move(int, int)

Function: void mainLoop()

Function: void init()

Function: void playgame()

Function: void titlemenu(bool = true)

Function: void titlemenu(bool = true)

Function: void main()

The Second

I was picking up items, specifica lly rat corpses. I picked up the second and it was fine, then I tried to grab the first.

A runtime error occurred.
In function: string enhanced_menu::currentItem(bool = true)
Description: Index out of bounds

Call stack size: 16

Function: string enhanced_menu::currentItem(bool = true)

Function: string objCallback(enhanced_menu@, string)

Function: string enhanced_menu::run_extended(string, bool, string, bool)

Function: void grabObjects()

Function: void mainLoop()

Function: void init()

Function: void playgame()

Function: void titlemenu(bool = true)

Function: void enterCombat(party@)

Function: void time_pass()

Function: void party::move(int, int)

Function: void mainLoop()

Function: void init()

Function: void playgame()

Function: void titlemenu(bool = true)

Function: void main()


The game is cool so far though.

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