Re: grave of redemption: concept demo
I have experienced 2 horrifying runtime errors so far. Jump to headings to see both of them.
the first
I was in combat against the rat colony and I went to use head jab:
Call stack size: 19
Function: void headJab::doIt(character@, character@)
Function: void skillMenu(character@)
Function: void battleMenu()
Function: void enterCombat(party@)
Function: void party::checkEncounter()
Function: void party::move(int, int)
Function: void mainLoop()
Function: void init()
Function: void playgame()
Function: void titlemenu(bool = true)
Function: void enterCombat(party@)
Function: void time_pass()
Function: void party::move(int, int)
Function: void mainLoop()
Function: void init()
Function: void playgame()
Function: void titlemenu(bool = true)
Function: void titlemenu(bool = true)
Function: void main()
The Second
I was picking up items, specifica lly rat corpses. I picked up the second and it was fine, then I tried to grab the first.
A runtime error occurred.
In function: string enhanced_menu::currentItem(bool = true)
Description: Index out of bounds
Call stack size: 16
Function: string enhanced_menu::currentItem(bool = true)
Function: string objCallback(enhanced_menu@, string)
Function: string enhanced_menu::run_extended(string, bool, string, bool)
Function: void grabObjects()
Function: void mainLoop()
Function: void init()
Function: void playgame()
Function: void titlemenu(bool = true)
Function: void enterCombat(party@)
Function: void time_pass()
Function: void party::move(int, int)
Function: void mainLoop()
Function: void init()
Function: void playgame()
Function: void titlemenu(bool = true)
Function: void main()
The game is cool so far though.
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