Re: dead space one, dead space two and dead space three, is it playable?
This bit is tricky. If you got the second arm to even extend to the track, you need to stacis it by turning towards it and hitting it with stacis before it locks into place. The fun part then is actualy finding your way to the autoloader activator to repair the tram. Did you manage to extend the first arm at least? That one should come out with no difficulties.
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