Re: Possibly Seeking Code Help

Just got another idea too, by the way. A bestiary.

I'm thinking that very near the start of the game, your main character will be given a sort of notebook or glass orb or something which can store monster data in it. The character will also be taught the "scan" command, which would be a 1-stamina 1-MP move which took a turn to examine the enemy. Scan would only be needed on random enemies, not bosses. The idea would be that, say, 3-4 successful scans would give you all the information about the monster you could want: physical description, stats, resistances and special attacks or item drops, if any. I would set Scan's success rate at 80% at the start of any combat, but every time you attempted it, success or fail, it would drop by 20%. This way, if you're lucky you can scan the same enemy twice or even three times in a fight and nearly fill up its data, but mostly you're probably not going to be quite so lucky and might waste turns (and get pou nded in the meantime) trying to get bestiary information.
Concurrent with this, I think that the bestiary should be organized by area or map, and once you have all the data for all the monsters present on any given map, you could return to the guy who gave you the bestiary to get a prize. Perhaps he unlocks random monsters? Perhaps new skills? Perhaps it's just an experience and money reward. I'm thinking it should be related to two things: the map that's been completed, and the number of maps you've completed in total. So let's say you've just finished your fifth map, Rolling Veldt. Maybe if Rolling Veldt is a fairly early-game area you only get 5 Tincture of Recovery and 200EXP for all party members, but because by doing so you've completed 5 maps, you get a one-time bonus of 1000 gold, and now a random enemy called the Carrion Crawler is loose somewhere.
That, or perhaps the bestiary guy wants info like this because he's into rese arch of his own, and maybe he keeps a battle arena where more monster data means you can opt to fight bosses he has made or captured himself. Just a thought.

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