Re: AudioQuake Beta Release
The mod format may be looked into again if we get Cara Quinn's JediQuake made available through the official release; hopefully she'll be happy to do that. Basically though, to create a mod you overload the filesystem as seen by Quake through the use of pak files and/or data files in the data directory. I will see if/how we can let users tamper with the contents of the packages (easy on Mac, of course; inside the app bundle).
I doubt very much that there are servers up. And while you can run a server from the game itself, it is usually more convenient to run the server program. It is noted that people will wish to do this.
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