Re: Seeking Blind or Visually Impaired Alpha Testers

The standard Room description command, "Look", outputs the Room title, Room description, list of Items in the Room, list of characters in the Room, and list of Exits from the Room.  Granted that's an earful sometimes, we could easily add new commands for each of those components: "room description", "room contents", "exits".  Happy to do that if it's helpful.

A more global solution might be to cache the spoken text and make the cache navigable via keyboard, say with the arrow keys.  Up and down equals previous and next line; left and right equals previous and next word.  Maybe some other combination could spell the current word.  This is doable but I think there'd be inevitable unhappy interactions with new text pushed from the game world.  For instance, you're navigating through the buffer when a pigeon enters the room, replacing the buffer with the text "A pigeon wanders into the room."  Some thought would need to go into the protocols for those interactions because you as user aren't in control of when text will be refreshed.

Y'all are awesome.  Your suggestions are very much appreciated.

--M

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