Re: New way of adding screen-reader support with Ivona Speech Cloud!

Sorry to be pessimistic:
It says free for development purposes.  You probably have to buy when at the point of distribution.
If you use it for a majority of your TTS, your offline game can no longer be played offline.
Those with slow internet connections and no local cache built up will have to wait for everything, even for small audio files.  Writing such a local cache is probably about as hard as writing the screeen reader API caling code anyway, something which we already have multiple libraries for.
So interesting, probably good for web sites or something, but otherwise not worth it for games.

_______________________________________________
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector

Reply via email to