Re: timer

A countdown to when the next bullet can fire is pretty much the major thing I was going for.
In this case, I think he wants to shoot off a burst of ~10 bullets, either all at once or rapidly.
Hence, state changes: start shooting plays the sound, fires the first bullet, possibly sets how many bullets remain. Call the update method continuously anyway, and the update method will fire the next bullet as needed, or set us to the cooldown state if done (and the "ready to shoot again" state after cooldown). It can be simplified so one doesn't need special states for everything, but that's pretty much where I was going with that.

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