Re: Slender: Lost Vision, a survival horror fan game based on slenderman
Great audio! The intro music is beautiful and all the sound effects are well-balanced. As a suggestion, is there a way to vary the footsteps in different areas in the game? Are you using Wwise? You have good navigational cues, like the animal sounds and the papers, but perhaps if there was a muddy, snowy or swampy area in the game, the player could have a little more navigational information. And it sounded like the animal sounds were randomized by time and distance, though I could be wrong. Perhaps, you could add some specific static animal sounds for additional location cues, or creaking trees, a faraway generator, a buzzing transformer box, etc. Thank you for sharing, and I look forward to any updates and new games you make!
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