Re: New game from Oriol Gómez: Run for your life!
Note that when I was mentioning the game's difficulty previously, I wasn't! suggesting a center sound, just better definition of what is going on.
Level 4 has been my best thus far, but as I said, I want difficulty via a hard game to judge, not difficulty because most sounds are centralized so that it's harder to tell what is where and because the game just throws an insane volume of stuff at you to the point you can't tell what is where.
I don't believe it is specifically oriol's fault, many audiogames do this (troopanum was particularly bad).
Perhaps however the game should be a little more like blind swordsman and a little less like troopanum? that is what I mean regarding difficulty.
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