HeatEngine Weapon demo release

First, I have to say something : I didn't post this in the "new releases" section because it is aimed to developers, this is only a technical demo.

This demo will let you trying some weapons I just added in the HeatEngine (two in fact, a gun and an assault rifle). Please also note that excepted for loading/saving mechanism, all the weapon behaviour can totally works as a "standart" class, ready to play the role of any kind of weapon from knife to bazooka.
If you want to take a look at them, look at HeatEngine\Actors\Weapon.bgt for the general behaviour, and HeatEngine\Actors\Gun.bgt and HeatEngine\Actors\AssaultRifle.bgt for subclasses weapons. smile

Use ZQSD/WASD to move, Y to shoot.

Included mechanics:
- ammunitions management : no use for melee weapons, 1 per shot for ranged weapons
- reloading type : default to just refill used ammos in clip, realistic to discard all remaining ammo in clip and take a new one
- preparation time (for gatlings for example, preparation time should be zero for anything else)
- usingTime (equals to rate of fire for ranged weapons)
- you can chose the number of uses, how much points a use of the weapon takes (1 for ranged weapons, 0 for melee usually) and the size of the "uses clip". "Uses" are basically the number of ammunitions for ranged weapons.
- easy to override methods like "reload", "triggerWeapon", etc.


Download link (4Mo with sounds) : https://www.dropbox.com/s/yopt0yxpohwq0 … o.rar?dl=0

Any questions and comments are welcome smile

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