Mortal Kombat X: A Game Guide

This guide is currently under construction and will expand as time goes on with resources from various internet sites, which will be credited as added.

***Disclaimer***
If the moderators of this forum believe this guide to be in violation of any of the rules or stipulations that govern this forum, please inform me via private message and I will be happy to adjust/take it down as needed.
***end of disclaimer***

**a note about spoilers**
As this guide expands, there will be spoilers.  As a gamer who doesn't actually like things being spoilt (accept in exceptional circumstances), I will put spoiler warnings around these.  These will be presented as follows:
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[spoiler text]
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**end of note**

Table of contents
I. Mortal Kombat: The series (mk1-mkvsdcu/mk8).
II. Mortal Kombat: New generation, new beginnin gs (reboot).
III. Mortal Kombat X: systems and versions (list of consoles/systems).
IV. Input guide.
V.
Videos.
1. Game mechanics.

1.01. Variations.
1.1. Ground movement.
1.2. Jumping.
1.3. Blocking.
1.4. Running.
1.5. Special Moves.
1.6. Enhanced special moves.
1.7. Throws.
1.8. Interactibles.
1.9. Brutalities.
1.10. Fatalities.

2. Characters and variations.

(sections will be listed here when full roster is released)

3. Starting the game for the first time.

3.1. Menu layout.

3.2. Accessibility mode.

4. Tutorial.

5. Kombos.

6. Story Mode.

unnumbered: conclusions

Mortal Kombat: The Series

Mortal Kombat as a franchise started in the early 90s, around the time of Streetfighter II.  Midway and the team of Ed Boon, John Tobias, John Vogel and Dan Forden created a fighting game that utilised a number of the convensions of traditional fi ghtig games of the era, whilst setting new trends at the same time.

Promotional videos were sent round to arcade game operators to encourage them to purchase the machines.  An example can be found
here, thanks to YourMKArcadeSource on youtube
, with a few interesting comments made by the voiceover that it is possible could've sparked off new mini games later in the series (like test your might being refered to as being able to test your strike).

At the time of Mortal Kombat's release, a lot of parents were shocked by the violence in the game, something that was uncommon at the time in such open situations as arcades.  The uproar that was mostly caused by the media and the complaints of parents, most notable in America, caused Mortal kombat to be known today as the game that essentially started the ESRB games rating system.

Mortal Kombat: New generation, new beginnings

Af ter the bancruptcy of Midway in 2008, the Mortal Kombat franchise was sold off.  It was uncertain as to what would happen, but in 2010, traillers were released showcasing a new Mortal Kombat game.  The sound design had changed from Mortal Kombat VS DC Universe, taking on a grittier edge.  Noone was quite sure whether there'd be a subtitle or a number, but when none was revealed, fans began to call it MK9 or MK 2011.

This was the first game by Netherrealm studios and the first game to feature only Mortal Kombat characters on the seventh generation of consoles and it was very much worth the wait, as a number of fans will attest to, in spite of its flaws.  Fatalities were back with a vengence, babalities returned and stage fatalities even put in an appearance.  By far the most distinguishing feature, partially carried over from Midway's last Mortal Kombat related title, was story mode.  It was longer than that included in the previous game, with unlockable characters and two on one fights which, when played on higher difficulty levels seemed almost unfair,.  The thing that made story mode a hassle for some players was a final boss who seems very  reminiscent of his roots in the original games in terms of his cheap tactics.

III. Mortal Kombat X systems and versions.

Mortal Kombat X is due to release for PS4, PS3, Xbox One, Xbox 360 and PC.

PS4, Xbox One and PC are due to release on April 14th 2015, but the "last gen" versions aren't due to release until later in the year, some time in June if the speculations are to be believed.

IV. Input guide

most fighting game guides have an input key somewhere to help players understand how to input the moves.  What follows is the key for when using a controller - PC commands may be listed at a later time, but as using a controller is recommended for fighting games this is less likely.

controller input=in-guide notat ion
back=b
forward=f
up=u
down=d
x(square)=1
Y(triangle)=2
A(x/cross)=3
b(circle)=4
right bumper(r1)=rb
right trigger(r2)=rt
left bumper(l1)=lb
Left trigger(l2)=lt

V. Videos.
Below are links to traillers, gameplay and other miscellaneous content related to MKX.  I've done my best to find videos that don't have content warnings on to avoid issues with people requiring youtube accounts to watch them, though be advised a large amount of this content isn't suitable for those under the age of 18.

Mortal Kombat X [CGI] announcement trailer

Sony Press Conference E3 trailer

Raiden Reveal Trailer

**Extra bonus**
Raiden Reveal, EVO live crowd Reaction

Kano reveal trailer

Quan Chi reveal trailler

Kitana and Kung Lao reveal trailer

Coarse Kollectors Edition Trailler

Reptile reveal trailer

Ermac reveal trailer

Mortal Kombat X Mobile trailer

Mortal Kombat X Mobile: gameplay preview

Cage family trailer

Mortal Kombat X - "Who's Next?" Story Trailer

Jason Voorhees reveal trailer

Kombat Pack reveal trailer

***more videos to be added to fill in the gaps***

Kombat Kasts

Kombat Kasts are streams that Netherrealm Studios use to promote the game and show off aspects of gameplay.  Below is a list of all the streams in order of broadcast.  Please note that some of these videos take a while to start as well, so don't be discouraged if you are just sitting in silence for a while.

Kombat Kast 1: Variations

Kombat Kast 2: Ermac reveal!

Kombat Kast 3: Showdown: Kitana vs Reptile

Kombat Kast 4 - Brutalities

Kom bat Kast 5 - Story Mode

Kombat Kast 6 - Whips, Sais & a Little Surprise

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