Re: Tentative Entombed 2 Design Decisions
I agree that there should be some limits. E.G. one thought I had would be to let the player mod the game all he likes, then when he wants to play, he generates a dungeon based on the mods then in effect. In this way, he can't cheat by doing the game modding equivalent of:
Oh [[wow]] this dragon is way too hard to kill I'll just go in and fix that right now "dragon.health=1" okay now I'll just have my weakest character hit it with his weakest weapon and...Okay that's done we're all still here let's move on.
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