Re: Tentative Entombed 2 Design Decisions

@Dingo, nice idea for a mechanic, I do like the idea of calculated risk as regards exploring side turnings and of making the hole thing navicable, it actually does tie in to the  winning streak resting mechanic especially if there are traps and such in the side turnings, though I'll be interested to see how the stair guards work, particularly sinse that would mean characters won't always be at the same level all the time, I really didn't like the way in Entombed 1 you ran out of experience levels about three floors short of the bottom of the dungeon and were just wandering around looking for the final boss.

rooms also allow individual room descriptions which would be nice as well. The only issue I see with the system is with a circular path with side turnings a "have I visited before" key would be even more necessary than with the original entombed, sinse obviously with a circular path it'd be easier to miss side turnings you'd not ex plored, ---- assuming you wanted to. I'd also suggest having the door sounds shift in pitch the way wind sounds did to indicate whether a door was in or out from your current location on the circle. Even in original entombed it was sometimes possible to go through the wrong door, and with a circular pathway that loops that might be even more likely especially sinse those inner and outer doors are going to be so much more important.

@Bryan, the idea from the Immortal is sort of what I was thinking with my limited meals idea, though there you wouldn't have to trudge back to one specific area sinse the meals would be in your inventory and you could use them whenever, though equally having limited use campsites discoverable while exploring might be a possibility as well. I'm afraid I disagree though on bringing back anything like the resting mechanic from the first gamee sinse as I said it was far too easy to just rest after every fight and at least most of the time resting had no penalty and just took your time up.

If your going to have that sort of mechanic you might as well just have you start each fight with %100 health and no conditions anyway sinse all resting did was needlessly lengthen the amount of time you spent sitting around waiting, though personally as I said I'm not a fan of that idea sinse it feels so artificial.

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