Re: Game Source Code Repository
My guess is that people don't really use github, or a git server running on their vps for that matter because of the learning curve involved if someone had never used a versioning system in their life. What sounds easier, hey, pull this game and then you can merge your changes in when you fix a bug vs, hey, let's make a dropbox folder, I'll just paste in the code and you'll see it magically appear on your side. I would also imagine that people may be a little intimidated by the fact git looks very complicated at first, with github only really talking about the commandline git tool not mentioning the various apps people developped that integrate it with explorer.
Realistically speaking, it would take a long time for a game to get to 1GB. The only reason swamp is that big is because Aprone wrote it in VB6 and using directsound 8, which natively only supports wav. And high quality uncompressed WAV is big. The game resources could also be hosted in a different
location and updated separately. Lack of awareness could also play some part in it because most of the time I hear of developers sharing dropbox or btsync folders, as well as being somewhat against sharing even small, reusable pieces of code because "someone could run away with it"
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