Re: Psycho Strike - New Strategy/Action game
@seal: The idea wasn't to make the it the only way to gather features, but allow one to get a donation system functioning in the first place as unlik eint he mainstream world, the number of people who will donate to audiogames is limited...and honestly most of them are unable to donate for whatever reason, or in some cases, are just really really cheap and want things for free. Audiodefense tried to get donations right off the back with a concept listed and they did not reach the goal. The game they were able to produce a fun game to pass the time, but then people complained why the game could not have had more despite the donation goal not being met.
And also characters for Skull girls tends to be more sugnifficant than one can expect, especially in regards to multiplayer matches where the new character may have differing movesets one has to learn to avoid, want to play with and fighting games tend to be limited on features. There is the basic stage design, the fighting system itself, any other extras they wish to put into the game, and the characters, which are usually one of the main focuses of a game as the community tends to enjoy and have favorites of which character is better or had a great background. Saying a dlc character is not as big as a feature in a game is kind of degrading the importance of these characters. And characters are just as big as a feature since half the time who is included as playable characters can judge the quality of a game at times.
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