Re: I'm blind and want to develop a very complex game

@CAE_Jones:
I'm probably going to be using mostly placeholder sounds until such time as I can get a hold of a nice big sound library or two. Or twenty. big_smile As for voices...right now I'm considering just writing out scripted cutscenes for the screen-reader to recite when they're triggered. Braillemon did that. Braillemon was made in Game Maker, though, and I can't get that. *mutters about insane prices* It should be doable in BGT, though. Might have to write the function manually, but it should be doable.

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