Re: Survive the Wild!
Sam, currently what system are using you to comunicate the server with the clients?
Sockets, http connection or another?
If you're use http, or sockets... the data that the client and server are sending is plain? or before send, you encrypt it with a lite algorithm.
A good option to stop the hack of sent and received packets is try to encrypt them with a private key that only the server can know it. And of course, while the time pass, the server each day generates a new secret key. But, the encrypt and decrypt algorithm must be strong, but fast, for don't affect the play performance.
My knowledge of informatics security isn't too large, but... I doubt that the hackers of this place have a lot of techniques to break encryption systems, or corrupt strong packages sending through secure connections.
Well, I wish that you can solve this stupid problem. Aprone had a lots of headaches with this stupid kind of people
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