Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

Hi Jeremy.

Hp status would be nice, as would weapons info, heck I didn't even know the revolver had! bullets. While I know the jobs are intended as more balancing character classes than difficulties, it doesn't seem the tinhorn gets much good, sinse they're worse at fighting and while being better at searching means more cash, sinse you take really big hits to your score for spending cash and sinse at the moment spending cash is the only way to improve fighting which racks it up that doesn't affect the game as much as it should do, especially counting the fact you need to go to the general store to bennifit from the items you find searching.

It'd be nice if there was some other mechanic in place to balance this, for example suppose hidden hazards like gofer holes were visible to the tinhorn occasionally so you could go around them, or suppose there was some other mechanic in the game not based on fighting that the tinhorn excelled at while the tough hombre was very bad, like perhaps some runaway animals in the town that the tinhorn could catch with a test of one of their stats like quicknness or perception, or maybe some crooked games of chance like the good old 3 card monty or the chance to play darts in the saloon that the more perceptive characters had a better chance of winning.

To be honest I don't like the negative hit to stats for spending cash, particularly sinse this effectively counts twice, both the cash you spend directly taking off your score and you obviously not getting the additions to your score after the game finishes for having the cash on hand, it just seems to discourage the player from exploring the game, fighting, interacting with town residents and having ffun.

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