Re: Audio Interfaces and Systems
Been busy working on a new prototype, I've moved the other's into a new bitbucket respository: (https://bitbucket.org/magurp244/audio-code/downloads)
I've uploaded a new version of my side scroller with stereo proximity volume effects for terrain objects, in this case water to the left and right. Fixed a few bugs with the audio renderer, and found a few more, heh. In this case it seems to be having a pitch issue on varying draw speeds, though i've capped it at usable levels.
I've also uploaded my second prototype that got arbitrarily flagged earlier for anyone that wants to give it a spin, a 3D FPS. I don't have much experience in 3D, but I managed to modify an open sourced Minecraft Clone to render a simulated Depthmap and embedded my audio-renderer. Have a few idea's on how I can refine it, but again not much experience with 3D.
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