Re: Audio Interfaces and Systems
Hmm, difficult question. It could stand to reason that having one point higher than another would suggest a slope, but the problem then is with end points being "offscreen" and going undetected by the player, potentially confusing them with pits.
One solution might be to clip the end point of a slope to the nearest edge of the screen, so for example if only half the slope is visible on screen, the end point would be clipped to the edge of the screen halfway along the slope.
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