AudioRTS Demo
Hello there everyone, been working on a new Real Time Strategy Demo for the past month, figure a good place to get some feedback would be posting in the New Releases section, heh. Quick rundown on the features:
-The demo features a top-down grid perspective of the environment, objects like buildings, resources, units, and terrain all have unique sounds to identify them. It runs at a resolution of 640 by 480 with over 300, 32 by 32 tiles.
-It uses a Proximity Mouse system, with the position of the mouse determined by 3D stereo panning and pitch. The closer objects are to the mouse, the louder their unique identifying sound is, up to two tiles away in a radius around the mouse.
-There are at the moment two controllable units and three buildings, you can't build anything, but you can harvest resources and blow some stuff up.
-The demo also features a functional Minimap, which is divided into a series of "slices" that each render only one kind of information. For example, press F1 and it will draw an image showing ONLY the positions of friendly units, F2 an image of only enemies, F3 only resources, F4 terrain obsticals, etc.
You can download a Win32 Binary of the Demo here:
(https://bitbucket.org/magurp244/audio-c … 20Demo.zip)
Or a recording of a playthrough here:
(https://bitbucket.org/magurp244/audio-c … ording.mp3)
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