Re: iOS game discovered: "Adventure to fate", a turn based jrpg

@Stewee, I confess I didn't bother with intimidate, sinse I wasn't really sure how much it affected the enemy and it's a dam expensive skill to use, again I'll try next time I try a knight though right now I'm having more fun watching Hermione the gnome kick some serious bottom big_smile.

@Touchmint, pets is a nice idea indeed, and I do like the idea of the pet having it's own turn. However, one thing that might be fun might be to reward players for replaying the game by unlocking more pets to have combinations with.
So, say instead of a choice of pets, classes start with a particular pet, eg, the knight and paladin could start with a horse which gave them a charge attack, a wizard and illusionist start with a magical cat which gave them an sp replacing buff etc, with extra, class specific pets possible to earn later, for example the paladin mi ght earn a white dragon, which had a holy fire damage and healing attack, while the knight could earn the thoroughbred, an upgraded version of the horse.

The further each class got in the game, the more pets they'd earn (perhaps two or three per class, though with cross overs).
once a pet was unlocked however, it was unlocked perminantly and you could choose to start with it, thus if you wanted a knight to start with the white dragon, they could. That way you would give players rewards for playing as different classes and unlocking them, and also give another level of equipment customization and pet behaviour sinse pets which some classes earned but were less good for their playing style might be awesome for others, ---- so for example a wizard might earn the mosquito pet which lowered an opponent's defense to physical attacks as well as draining a little hp, less good for a wizard but awesome for a knight.

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