Re: Bokurano Daibouken pole : Which one in this series dyou like the most?

You know, the only thing about the epic side battle sequences in the last 5 stages of BK3 that bothers me is the lack of Yamijin's laugh? big_smile

I can't really place one above the other, since each has something unique to it that I rather like. The minigames and NPCs in the first game, and just the whole atmosphere, are just fun. The second game, for all that it is almost completely linear, manages to trigger my "I'm just going to turn on cheats and hang out in this level for a while" enthusiasm in a way normally reserved for mainstream games from the early 90s (and the PS1 Marvel Vs Capcom games, because what's not to like about staying in practice mode just to have Roll fly around on a robot duck while lo-fi JPop plays in the background?). The third game does a lot of interesting firsts for Audio Games--*Computer forceably restarts without askin g, but somehow post remains in the box when gets back*--you actually have to solve problems and look for creative solutions, the story is pretty well developed, there is a real sense of tension, and it refines the 2d platform experience so very well that I expect something like it to be standard for quite a while.

... But I'm still waiting to hear Yamijin laughing gleefully while chopping up bio-energy desks. tongue smile smile

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