Re: My view on audio games and a DFE announcement

@post 12

"I think personally one of the most difficult things about being a developer for audio games (even though I only made one) is that it takes a very long time to create these games and overall it isn't necessarily profitable to build something from scratch."

  Yes, that is quite true, and I'd fully credit your point, especially since you are a developer of both mainstream and audio games. While I myself haven't attempted to develop anything for the sighted community, (the idea intimidates me), I understand that developing all of the quote on quote genuine mainstream games to date took at least a year. With that said, though, making audio games might take a bit less time to do that, especially if it were a day job as video game designers have, but it does make considerably less profit.

"Now, I enjoy doing what I do but I know I couldn't make a career off of this because I simply cannot sustain myself on this work alo ne - this is why I have my day job. And while I love working in building accessible games, I feel like my talents would be better used in more general software where I could actually be able to sustain myself."
  I'm actually thinking the same thing about myself. I believe that this is why most developers of audio games are teenagers now a days, since more young people like to play games than older people. Because of that, if a game doesn't exist that a blind teenager wants to play, and they have the means and skills to do so, they often tend to develop it. Because of the profit issue and not having as much time to just mess around on the computer, adults tend to develop audio games a lot less, ---- but this does not undermine the quality of what games they do develop, Swamp, the GMA games, and X Sight Interactive being some examples.

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