Re: Audio Interfaces and Systems

Hmm, well its difficult to say how you'd add additional cues, perhaps using some of your original unused sounds as placeholders? As for where, it would probably be a good idea to focus on the essentials, like information required to get from the beginning to the end. Things like the hammer, health, possibly flags, while useful aren't strictly neccessary compared to navigating hazards like terrain, spikes, acid, pits, and enemies to reach the end goal.

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