MindWarp

Pasted from the ReadMe.
MindWarp V1.0
Welcome to MindWarp!
This is not your father's memory game!
MindWarp is based off of the hand-held tiger electronic game from the 90's called Brain warp.
Since they've discontinued the toy, I decided to go ahead and code up a computer program that mimicks the different games.

Unlike most memory games, you, the player, monipulate the game object with the arrow keys. The arrow keys will flip the object around, and the top value of the object will be what's selected. If you don't understand this right now, it'll be explained below.
Where as most memory games you've might've played ask for key inputs that are static, I.E. You hear a note, and press the key that corresponds with that note, in MindWarp, you take control of a 6 sided di. Each side is labeled with numbers one through 6, and colors, blue, white, green, red, purple, and yellow. Every time you push the arrow keys, the di will be flipped in that direction, and the top of the di will change accordingly. If it doesn't make sence now, just play around and eventualy you'll get the hang of it.
The different game modes are as follows:
Number warp:
A number will be announced, the player's job is to match the top of the di up with that number within a timer. The timer will become shorter and shorter as points are collected.
Color warp:
Esentually the same as number warp, except with colors rather than numbers.
Code Breaker:
A sequence of 5 random numbers will be selected. The player will have to figure out the sequence through trial and error. Once you've selected a number using your arrow keys, press enter. If it is the correct number you will hear a sound indicating a success, if not, then no sound will play. If you get a successful number, and then move to another number and press enter, and no sound plays, you will need to navigate back to the previous number, and start over. No sequence will have two numbers that are the same, nor opposits. That is to say a sequence will never be 5, 5, or 1, 6. This mode has a default of 60 second timer. Each code successfully broken results in a timer that is one second shorter than the previous.
Opposits are as follows:
1, 6
2, 4
3, 5
4, 2
5, 3
6, 1
The di will always start off with 1 as the top.
Enjoy!
Alexander Agostino
End Paste.
I hope you guys enjoy, any bugs or questions are welcome!

Post edit edit: Sorry, forgot to include some files that are needed, ugh for release excitement.
https://dl.dropboxusercontent.com/u/818 … ndWarp.zip

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