Re: SoundRTS

@milos: Yes, it would be interesting. Maybe most of the "diplomatic" interactions would be done from a standard menu, so even players with different languages could play. And maybe AI opponents would do diplomacy too, but with a more "realistic" behavior depending on their character (they would "role play" a character with specific aggressiveness and reliability, while human players usually just want to win the game). What essentially prevents this feature to be added soon is the amount of menus, but maybe the features could be experimented from the console with command line commands. There would be still a lot of work, of course.

Maybe a first lightweight step would be, from the console, commands like "ally 1" to ally with player 1 (just non aggression actually), "enemy 1" to consider player 1 as an enemy, "share_vision 1" to share vision with player 1 (I remember that an enemy can use it to intimidate a cornered e nemy by showing the situation for a quick surrender), "unshare_vision 1", "share_units 1" to allow player 1 to control your units and buildings, "unshare_units 1", "give 10,0 1" to give 10 gold and 0 wood to player 1.

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