Re: Some Swamp beginner questions

Hello Daniel,
First and foremost, if you haven't read the manual cover to cover, I very strongly recommend doing so. It goes into a lot of detail about what tools are available to you in terms of navigation and even walks you through picking up loot and shooting things. It's probably one of the most detailed manuals for an audio game I've ever seen, so be sure to give it a read. Anyway, here are my answers to your questions:
1. Radars help a lot. You should almost always have one sweeping the area when your indoors in case you miss an opening in a wall you would otherwise have no clue about. That's really the only way to find your way around, unless you feel like smashing into walls all day. It's quite similar to being blind in real life actually. Yes, there is a graphics mode for people like me so I can actually tell where I'm going without having to use radars, but if you can't see anything, you've gotta use your cane to tell whe re the walls and openings are. And if you're hopelessly lost and you just want to get out, remember that the building helper can get you out of any building anywhere.
2. Again, think of it as though you're blind, and you have only your hearing to tell you where enemies are. You can't see, so a sight on a gun isn't going to help you. Thus, there's no targeting tones or anything. You've just got to listen, aim, and shoot. Turn up the zombie steps if it helps. As for your concern about range, just use the volume of the target, and common sense. For example, an SMG class weapon isn't going to shoot quite as far as a full machine gun, and a machine gun isn't going to shoot as far as a rifle. Finally, about behind and in front, it took me a while to realize the difference as well. The farther away from the center something is, the quieter it'll be overall. So if something is centered behind you, it'll be a lot quieter and could sneak up on you without you realizing it. Be careful of that.
3. Honestly, I wouldn't worry about quests for the moment. A brand new system was just implemented for quests that was a lot better than the old one, but as of now the only reward for completing one is quest credits which serve no purpose yet. Just give Aprone a month or two to write up some more quests and finish the new system before trying it out again.
Sorry for the long post. i hope I answered your questions thoroughly, and don't hesitate to ask more.

_______________________________________________
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : danielpicard via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : fedai via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : Kyleman123 via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : Kyleman123 via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : alec via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : RTR_Assassin via Audiogames-reflector

Reply via email to