Re: DeathMatch, a new beginning

To redo the tram calling system is on my todo list, adding new things has slowed down since I had to spend so much time chasing these annoying crashers down and then having to staybelize and fix the speed system despite complaints, which i'll just say this, the new system was implemented specificly, because of the complaint that ships took too long to accelerate and decelerate and that it was difficult to remember long numbers, as well as the thrustor output constantly killing people do to in correct usage. As for planet crackers san, when I said large ships, planet crackers were excluded. They are not warships, and extremely expensive. No matter the provocation, no one deserves to have worked for a planet cracker only to have it obliderated. I did discover that uncharted colonies vessels can be, ahem, quite dangerous even to a drednaught, so i'm planning for a new mission in which you'll dephanatly need crew together. Also, some grate news! These crashes are now 20 times more tolerable because ship saving works! So enjoy!

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