Re: Audio Interfaces and Systems
Bleh.. Been busy refactoring audio code. Anyhoo, what sort of hack did you pull off for the menu's?
Hm, testing out a sweep system could be a good way to see how viable it might be. Assuming that the other level sounds aren't playing to interfere with the sweep, I think it could work. Curious though, how fast paced is the game? Having played the demo there are moments when things attack you, yes, but there also seemed to be many positions where you could stand still safely. It would make sense that players navigating would optimally want to use those moments to get a sweep of the area for information.
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