Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Sounds cool. Let me know when writing assistance is required, writing is one thing I do a lot of.


Npcs who interact such as the exploding monsters and deathspawn etc is a great idea, but not really what I was thinking of monster wise. What I was thinking of was effectively  having a boss which is larger than one single enemy and thus functions as a group of targets who interact.
For example, imagine fighting a godzilla sized dinosaur. Rather than just having Godzilla as one target with different attacks such as fire breath, trample etc, you fight godzilla as five separate enemies, head, chest, claws, feet and tale. Each bit of godzilla (accept the chest), gets a turn, so the feet stomp you, the tale lashes you, the head breathes fire and the hands have crush attacks or defend thechest.
Depending upon which bits of Godzilla you focus on first, the other bits are effected differently.For example, destroying the tale wouldn't have any major affects, however destroying the feet also makes the attacks of the  other portions less accurate (sinse godzilla has fallen over).
If you destroy the head or chest first Godzilla dies entirely, however when attacking the head or chest there is a chance your attack hits the hands instead, ie, godzilla blocks the attack. So, if you have a very accurate attack you might want to go for the head, but that means enduring all the other attacks, or you might want to deal with the dinosaur one peace at a time.

In terms of game mechanics and coding, each portion of godzilla is effectively a separate enemy, no different to say the fight with the mummy priestess and the mummy guardians, accept that different portions effect each other, however through their interactions you leu effectively give the player the experience of fighting a much larger creature and one with independently acting and moving parts rather than just Godzilla being one single super tough enemy.
Hope this make s sense.

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