Re: Is learning visual basic worth it?

For most games you don't really want a program to use Window's API.
PyQt uses Qt which uses IAccessible2
WXPython uses WXWidgets which uses native APIs on each OS (NVDA uses WXPython for example)

The others are just OpenGL contexts.
I wish there was some way to register your OpenGL Widgets easily to be native Widgets, but currently that has never been developed.

But just to give you an idea, I am pretty sure the only native element Swamp uses is the edit box you type in to talk to people on the channels.
Shades of Doom doesn't use any
Entombed only uses them if you wish to type in your character's name (I think)
and the only game thing that uses native UI elements is VIPMud (And there they only use multiline edit boxes, menuBar, Menu, OK Dialogue and single line edit fields.
It is way way way easier for libraries to use OpenGL and be cross-platform. Not that many games are cross-platform, so being able to say that you are is worth not having a couple UI Elements.
Also, panda3d's collision detection, solid state machines, built-in fmod and OpenAL support, AI library and web browser plugin (You can play panda 3d games in the web browser) make it more than useful for games.
Thus saying, I am using QT for now because I do want native UI Widgets and I would like to move to IOS sometime soon.

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