Re: I have an idea
Techmaster20, I see a few problems with the way your running things at the moment.
Your asking others to code things for you. This makes creating this game utterly impractical, because the programmers will need every single detail of the game, right down to the very last point. If you don't give them those details, they can't code it for you, and you will only make them frustrated.
Your giving us an idea. In other words, your running way, way too fast. Your asking us to code a game when it seems like you haven't even figured out the mechanics of the game. There's no storyline, there's no menu layout, there's nothing. Just an idea.
You have not figured out any aspects of the project. No project leaders, no project organizations, no management, etc. Don't try and burden yourself with all of that at once; you will seriously fail if you do that.
You haven't even con structed a beta testing team. While that might come later, it's best to have a set of individuals waiting for your project to get up to the beta testing phase.
You have not figured out the programming language this game will be written in. If you haven't figured that out, how are you supposed to make it a reality?
Here are some issues with the original idea.
You cannot create a life simulation game that is close to real life. Sam Tupi did that and look what happened.
Please think about this and repair the issues I have pointed out before continuing with this project. Refine the idea until you know that it is definitely possible. Do not try and merge real life with virtual life. It won't work very well.
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