Re: ideal way of creating a map parcer?

Mweh, here's my little view on this.
  I code in pure basic, for the time being. I know of a way, using the preference library, to code a procedure, with a map file as parameter, and parse it, in less than 20 lines depending on how many different objects I have. Camlorn and ctoth are comfortable with Python and C++ and have 10 + years of experience. I'm just saying there doesn't need to be a whole war over languages, it just doesn't make since. Aprone even still codes in the way out of date VB6 but I personally have absolutely nothing against that choice. We just pick what we're used to and hit the road running. When we find flaws, as I have begun to do, we either work around them or find another language. Either way, the whole "My language is better than yours and yours is not as good as mine and I have all of this knolege and I can do this and that and beyond with my language", it's purely a waste of kilobytes. So just be happy w ith your language... alright? People have the right to rave about their favorite language and all of its great wonders. There's... really... no point in it getting to other people.
Back to the topic at hand, Omar I don't think you should have the issue of rooms being placed on top of one another, especially if each room has a specific position on the map. You seem to have the serialization thing down quite well; but you should definitely have a position variable of sorts to prevent rooms from spawning on top of each other.

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