Re: Silversword IOS game is now accessible

Hi guys, saw the link posted in the silversword forums to read what you had to say. As a sighted fan I can say navigation isn't always easy for me either. Mario has stated that it is in part intentional due to his fond memories of Bard's Tale and memorizing keystrokes for travel. Some of his first maps are visually ugly, so your not missing anything there, but unfortuately for all of us with some difficulty the later maps prettiness has nothing to do with them being easier to navigate, but at least there are somewhat better travel options by then.

Personally I find counting strokes before turns helps me, maybe with that and the coordinate system may help a few more. Long travel is supported thru two methods in the base game and a third in the current expansion already. Road wardens at a few select but key locals, and high level spells, a base game character and an expansion character (Dragon Callers are available with the expansion only after the base game is defe ated with their powerful teleport spell). The start of the game requires all movement by simple extended exploring though.

If Mario's last stated plans for the next expansion hold, you will be able to destroy many obstacles in the future...

The current expansion content (extra maps, alchemy, thief mastery and additional items) becomes open after a good way thru the base game, but largely can be explored well before beating it if purchased- just to clarify.

Finally, combat messages are less important the more you play... Review your character health between rounds as welshweyr aka seeing eye dragon? said and you should be able to get by. The game seems tailor built for experimentation more than imediate succes. For example, not all player party make-ups are equal, certainly not in all locals of the game, so having up to 25 player made characters possible, with up to seven fielded at a time allows a lot. You will need a mage for group damage at times if you don 't want a hyper long grind and leveling, and a thief at least the second time thru a dungeon - to open magic resistant chests - at some point to progress.

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