Re: audio-based medieval virtual world

Hi.
I really like the idea of such an awesome project, but man, you need to look at it in realistic ways.
1: It would be a shame to make this huge project free, which might mess it all up like in Swamp. Payed players will not hack the server, and if they do, their money are lost and taken for hacking the game. Lol.
2: You need to realize that Deathmatch and Survive the wild are only free, mainly because Danny and Sam who are the main guys behind those projects are multiple talented people, who can code, who have many of the ideas and can do many other things. In a huge project like what you are describing, at leased 20 people have to work full time for at leased a half year to make all this. It would be awesome if all this could be made for free, but I don't think that's possible. THis is only the game itself. What about the server and hosting all this?
I think Sam is right. When it comes to a huge project like this, I think making a system where you and other people you trust can build it all without needing a coder to make it all would be the way to go. that would also require a lot of work, but if you can get a system up and running where you, without any coding experiences at all can make buildings, cities, make objects, computer generated people etc. then you don't need a coder to make everything.
Again, I really like the idea, and if you manage to get all this up and running, you will bring audiogaming up to a whole new level, which would be fantastic. But as said before, you also need to look at all this in a realistic way.

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