dean Wrote: 
> 
> I'd assume that the calculated filter would have a fairly large  
> number of coefficients and while the CPU in SB2/3 is fast, it  
> probably wouldn't be able to handle that much additional DSP.  Better 
> 
> to do it in the server.

I've seen it done on a cellphone (ARM9, 100Mhz), since most of the work
is done upfront processing the audio before transmission. It's the same
old story, you can take your time pre-processing the signal so that
it's quick to decode. If I remember correctly, it was under 10MIPS to
decode a spatialised stereo signal, no filtering like reverb or doppler
though. I don't know the DSP on the SB that well, does it do floating
point calculations, or is it all integer maths?

Whether there is enough spare processor bandwidth is another question,
as is whether it's a useful feature or a novelty. My gut feeling is
that it's the latter, it makes a cool demo, but tiring experience long
term.


Paul
Paul


-- 
CardinalFang
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