seanadams;176146 Wrote: 
> I realize that's what you want to do, but it is not possible because you
> are talking about a buffer size that is too small for TCP to stream
> audio even on a perfectly good network. Even below the application
> level, the OS presents a "receive window" (buffer size) to the other
> side which must be large enough to allow the sender to keep sufficient
> packets in flight to achieve the required data rate and to enable the
> "fast retransmit" algorithm. 
> 
> Packet losses are a _NORMAL_ occurrence for TCP. That is, in fact, the
> mechanism by which TCP determines how fast it can send data. So if you
> were to design a setup which fails on a single packet loss, I can
> guarantee it will fail independent of whatever simulation you're
> applying.
> 
> and we have barely scratched the surface yet... TCP is extremely
> complex!  50ms is a very very small about of time as far as TCP is
> typically concerned. It is so small that such an outage would be
> practically impossible to detect at the application level. Isn't that
> the whole reason why this is a selling point of the product?
> 
> With a VOIP stream (which is not at all like TCP) you would be able to
> hear short outages - maybe not 50ms, but at 100-200ms you could hear
> short clicks.

Thanks Sean, I will keep looking for another application. As you aluded
to, this is like pushing a square peg in a round hole.

I did not think the TCP window size, would have a major impact here. I
would have network mechanisms to help alliviate the sliding window
(WRED)on prioritised traffic. 
As you can see I don't drag my head up past L3 to often, time to dust
off the TCP rfc's..

Cheers,


-- 
sfraser
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