Somebody should edit the wiki entry, because it's really wrong...

The details of HDCD have been released, and because it's a patented
process, the details are available to anybody with the desire to get a
copy of the patent!

In a nutshell, HDCD is a dynamic compressor, in the same vein as DBX or
(to a slightly lesser extent) Dolby.  The basic idea is the same,
compress the dynamic range of the music for the recording media, then
expand it during playback.  The net result is lower distortion at
amplitude extreme's, and a better signal to noise ratio.  

The biggest difference between HDCD and things like DBX, is that the
de-compressor (or decoder) is controlled by a seperate control signal,
not the amplitude of the signal itself.  This was always DBX and
Dolby's problem.  If the playback amplitudes weren't properly
calibrated, the whole system was thrown off.  In the case of HDCD, the
control signal is buried into the noise floor created by the dithering
algorithm used when converting from 20 bits to 16.  That's why a
properly ripped HDCD retains the HDCD encoding.  The control signal is
buried in the LSB of the noise floor, you won't hear it, but a decoder
that's looking for it's specific signature, will read it.

The compression curves of HDCD were chosen as a compromise, to maximize
the improvement in sound quality when properly decoded, but NOT to sound
overly compressed when played back without proper decoding.  Inspite of
this, some producers like the compressed sound, and use the encoders
hoping no one will actually use the decoder!

Happy listening!
Dave


-- 
DCtoDaylight
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