Kuro;513955 Wrote: 
> 
> 
> If the packets received via Wifi is in spur due to various reasons
> (latency, poor signal range, etc.), then more jitter will happen on the
> output buffer.  Going to a wired connection is better, because the
> packets are coming in at a more steady pace.
> 
> 

I thought they already cleared this up with you.  TCP/IP over ethernet
or wireless works the same.  Plus there is no notion of jitter that can
effect TCP/IP.  The data either arrives intact or it doesn't.  If it
does not arrive before the buffer is exhausted the music stops, it is
not slightly degraded or influenced by jitter, it just stops.  It may be
a brief outage but it will be very noticeable and yes unpleasant.  The
solution to that is to fix you network connection nothing else, yes a
deeper buffer would mask the problem better but the buffers in the SB
built today are plenty big.

Why is this concept so difficult to understand, while the audio data is
encapsulated in a TCP/IP packet it is protected from any modifications. 
It is treated like any other data, if wifi corrupted the data in any way
the data is invalid.  As long as the data can arrive in a timely manner
which is really not a difficult task even for wifi the music will play
the same.  802.11G supports in real life roughly 20Mbits/sec for a
decent connection, uncompressed 16/44 wav is ~1.4Mbits/sec, flac is
~0.7Mbits/sec.


-- 
m1abrams
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